SceneΒΆ

collada.scene.Scene

The root object for a scene, as defined in a collada <scene> tag

collada.scene.SceneNode

Abstract base class for all nodes within a scene.

collada.scene.Node

Represents a node object, which is a point on the scene graph, as defined in the collada <node> tag.

collada.scene.NodeNode

Represents a node being instantiated in a scene, as defined in the collada <instande_node> tag.

collada.scene.GeometryNode

Represents a geometry instance in a scene, as defined in the collada <instance_geometry> tag.

collada.scene.ControllerNode

Represents a controller instance in a scene, as defined in the collada <instance_controller> tag.

collada.scene.MaterialNode

Represents a material being instantiated in a scene, as defined in the collada <instance_material> tag.

collada.scene.LightNode

Represents a light being instantiated in a scene, as defined in the collada <instance_light> tag.

collada.scene.CameraNode

Represents a camera being instantiated in a scene, as defined in the collada <instance_camera> tag.

collada.scene.ExtraNode

Represents extra information in a scene, as defined in a collada <extra> tag.

collada.scene.Transform

Base class for all transformation types

collada.scene.TranslateTransform

Contains a translation transformation as defined in the collada <translate> tag.

collada.scene.RotateTransform

Contains a rotation transformation as defined in the collada <rotate> tag.

collada.scene.ScaleTransform

Contains a scale transformation as defined in the collada <scale> tag.

collada.scene.MatrixTransform

Contains a matrix transformation as defined in the collada <matrix> tag.

collada.scene.LookAtTransform

Contains a transformation for aiming a camera as defined in the collada <lookat> tag.