collada.scene.RotateTransform¶
- class collada.scene.RotateTransform(x, y, z, angle, xmlnode=None)¶
Contains a rotation transformation as defined in the collada <rotate> tag.
- __init__(x, y, z, angle, xmlnode=None)¶
Creates a rotation transformation
- Parameters:
x (float) – x coordinate
y (float) – y coordinate
z (float) – z coordinate
angle (float) – angle of rotation, in degrees
xmlnode – When loaded, the xmlnode it comes from
Methods
__init__
(x, y, z, angle[, xmlnode])Creates a rotation transformation
load
(collada, node)Load and return a class instance from an XML node.
save
()Put all the data to the internal xml node (xmlnode) so it can be serialized.
Attributes
xmlnode
ElementTree representation of the transform.
x
x coordinate
y
y coordinate
z
z coordinate
angle
angle of rotation, in degrees
matrix
The resulting transformation matrix.