collada.scene.ControllerNode¶
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class
collada.scene.
ControllerNode
(controller, materials, xmlnode=None)¶ Bases:
collada.scene.SceneNode
Represents a controller instance in a scene, as defined in the collada <instance_controller> tag. This class is highly experimental. More support will be added in version 0.4.
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__init__
(controller, materials, xmlnode=None)¶ Creates a controller node
Parameters: - controller (collada.controller.Controller) – A controller to instantiate in the scene
- materials (list) – A list containing items of type
collada.scene.MaterialNode
. Each of these represents a material that the controller should be bound to. - xmlnode – When loaded, the xmlnode it comes from
Methods
__init__
(controller, materials[, xmlnode])Creates a controller node load
(collada, node)objects
(tipo[, matrix])Yields a collada.controller.BoundController
iftipo=='controller'
save
()Saves the controller node back to xmlnode
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controller
= None¶ An object of type
collada.controller.Controller
representing the controller being instantiated in the scene
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materials
= None¶ A list containing items of type
collada.scene.MaterialNode
. Each of these represents a material that the controller is bound to.
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xmlnode
= None¶ ElementTree representation of the controller node.
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objects
(tipo, matrix=None)¶ Yields a
collada.controller.BoundController
iftipo=='controller'
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