collada.scene.SceneNode¶
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class
collada.scene.
SceneNode
¶ Bases:
collada.common.DaeObject
Abstract base class for all nodes within a scene.
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__init__
()¶ x.__init__(...) initializes x; see help(type(x)) for signature
Methods
load
(collada, localscope, node)Load and return a class instance from an XML node. objects
(tipo[, matrix])Iterate through all objects under this node that match tipo. save
()Put all the data to the internal xml node (xmlnode) so it can be serialized. -
objects
(tipo, matrix=None)¶ Iterate through all objects under this node that match tipo. The objects will be bound and transformed via the scene transformations.
Parameters: - tipo (str) – A string for the desired object type. This can be one of ‘geometry’, ‘camera’, ‘light’, or ‘controller’.
- matrix (numpy.matrix) – An optional transformation matrix
Return type: generator that yields the type specified
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load
(collada, localscope, node)¶ Load and return a class instance from an XML node.
Inspect the data inside node, which must match this class tag and create an instance out of it.
Parameters: - collada (collada.Collada) – The collada file object where this object lives
- localscope (dict) – If there is a local scope where we should look for local ids (sid) this is the dictionary. Otherwise empty dict ({})
- node – An Element from python’s ElementTree API
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save
()¶ Put all the data to the internal xml node (xmlnode) so it can be serialized.
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