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collada.scene.Scene

class collada.scene.Scene(id, nodes, xmlnode=None, collada=None)

Bases: collada.common.DaeObject

The root object for a scene, as defined in a collada <scene> tag

__init__(id, nodes, xmlnode=None, collada=None)

Create a scene

Parameters:
  • id (str) – A unique string identifier for the scene
  • nodes (list) – A list of type collada.scene.Node representing the nodes in the scene
  • xmlnode – When loaded, the xmlnode it comes from
  • collada – The collada instance this is part of

Methods

__init__(id, nodes[, xmlnode, collada]) Create a scene
load(collada, node)
objects(tipo) Iterate through all objects in the scene that match tipo.
save() Saves the scene back to xmlnode
id = None

The unique string identifier for the scene

nodes = None

A list of type collada.scene.Node representing the nodes in the scene

collada = None

The collada instance this is part of

xmlnode = None

ElementTree representation of the scene node.

objects(tipo)

Iterate through all objects in the scene that match tipo. The objects will be bound and transformed via the scene transformations.

Parameters:tipo (str) – A string for the desired object type. This can be one of ‘geometry’, ‘camera’, ‘light’, or ‘controller’.
Return type:generator that yields the type specified
save()

Saves the scene back to xmlnode