collada.material.Map¶
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class
collada.material.
Map
(sampler, texcoord, xmlnode=None)¶ Bases:
collada.common.DaeObject
Class containing data coming from <texture> tag inside material.
When a material defines its properties like diffuse, it can give you a color or a texture. In the latter, the texture is mapped with a sampler and a texture coordinate channel. If a material defined a texture for one of its properties, you’ll find an object of this class in the corresponding attribute.
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__init__
(sampler, texcoord, xmlnode=None)¶ Create a map instance to a sampler using a texcoord channel.
Parameters: - sampler (collada.material.Sampler2D) – A sampler object to map
- texcoord (str) – Texture coordinate channel symbol to use
- xmlnode – If loaded from xml, the xml node
Methods
__init__
(sampler, texcoord[, xmlnode])Create a map instance to a sampler using a texcoord channel. load
(collada, localscope, node)save
()Saves the map back to xmlnode
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sampler
= None¶ collada.material.Sampler2D
object to map
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texcoord
= None¶ Texture coordinate channel symbol to use
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xmlnode
= None¶ ElementTree representation of the map
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