collada.light.BoundPointLight¶
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class
collada.light.
BoundPointLight
(plight, matrix)¶ Bases:
collada.light.BoundLight
Point light bound to a scene with transformation. This gets created when a light is instantiated in a scene. Do not create this manually.
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__init__
(plight, matrix)¶
Methods
__init__
(plight, matrix)-
position
= None¶ Numpy array of length 3 representing the position of the light in the scene
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color
= None¶ Either a tuple of size 3 containing the RGB color value of the light or a tuple of size 4 containing the RGBA color value of the light
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zfar
= None¶ Distance to the far clipping plane
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original
= None¶ The original
collada.light.PointLight
this is bound to
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