collada.light.BoundPointLight¶
- class collada.light.BoundPointLight(plight, matrix)¶
Point light bound to a scene with transformation. This gets created when a light is instantiated in a scene. Do not create this manually.
- __init__(plight, matrix)¶
Methods
__init__
(plight, matrix)Attributes
position
Numpy array of length 3 representing the position of the light in the scene
color
Either a tuple of size 3 containing the RGB color value of the light or a tuple of size 4 containing the RGBA color value of the light
zfar
Distance to the far clipping plane
original
The original
collada.light.PointLight
this is bound to