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collada.controller.Skin

class collada.controller.Skin(sourcebyid, bind_shape_matrix, joint_source, joint_matrix_source, weight_source, weight_joint_source, vcounts, vertex_weight_index, offsets, geometry, controller_node=None, skin_node=None)

Bases: collada.controller.Controller

Class containing data collada holds in the <skin> tag

__init__(sourcebyid, bind_shape_matrix, joint_source, joint_matrix_source, weight_source, weight_joint_source, vcounts, vertex_weight_index, offsets, geometry, controller_node=None, skin_node=None)

Create a skin.

Parameters :
sourceById

A dict mapping id’s to a collada source

bind_shape_matrix

A numpy array of floats (pre-shape)

joint_source

The string id for the joint source

joint_matrix_source

The string id for the joint matrix source

weight_source

The string id for the weight source

weight_joint_source

The string id for the joint source of weights

vcounts

A list with the number of influences on each vertex

vertex_weight_index

An array with the indexes as they come from <v> array

offsets

A list with the offsets in the weight index array for each source in (joint, weight)

geometry

The source geometry this should be applied to (geometry.Geometry)

controller_node

XML node of the <controller> tag which is the parent of this

skin_node

XML node of the <skin> tag if this is from there

Methods

__init__(sourcebyid, bind_shape_matrix, ...) Create a skin.
bind(matrix, materialnodebysymbol) Create a bound morph from this one, transform and material mapping
load(collada, localscope, skinnode, ...)
save([recurse]) Put all the data to the internal xml node (xmlnode) so it can be serialized.
bind(matrix, materialnodebysymbol)

Create a bound morph from this one, transform and material mapping

save(recurse=True)

Put all the data to the internal xml node (xmlnode) so it can be serialized. :param recurse: if True, will call save on the child nodes, otherwise will only save info pertaining to this node