collada.controller.Skin¶
-
class
collada.controller.
Skin
(sourcebyid, bind_shape_matrix, joint_source, joint_matrix_source, weight_source, weight_joint_source, vcounts, vertex_weight_index, offsets, geometry, controller_node=None, skin_node=None)¶ Bases:
collada.controller.Controller
Class containing data collada holds in the <skin> tag
-
__init__
(sourcebyid, bind_shape_matrix, joint_source, joint_matrix_source, weight_source, weight_joint_source, vcounts, vertex_weight_index, offsets, geometry, controller_node=None, skin_node=None)¶ Create a skin.
Parameters: - sourceById
A dict mapping id’s to a collada source
- bind_shape_matrix
A numpy array of floats (pre-shape)
- joint_source
The string id for the joint source
- joint_matrix_source
The string id for the joint matrix source
- weight_source
The string id for the weight source
- weight_joint_source
The string id for the joint source of weights
- vcounts
A list with the number of influences on each vertex
- vertex_weight_index
An array with the indexes as they come from <v> array
- offsets
A list with the offsets in the weight index array for each source in (joint, weight)
- geometry
The source geometry this should be applied to (geometry.Geometry)
- controller_node
XML node of the <controller> tag which is the parent of this
- skin_node
XML node of the <skin> tag if this is from there
Methods
__init__
(sourcebyid, bind_shape_matrix, ...)Create a skin. bind
(matrix, materialnodebysymbol)Create a bound morph from this one, transform and material mapping load
(collada, localscope, skinnode, ...)save
()Put all the data to the internal xml node (xmlnode) so it can be serialized. -
bind
(matrix, materialnodebysymbol)¶ Create a bound morph from this one, transform and material mapping
-
save
()¶ Put all the data to the internal xml node (xmlnode) so it can be serialized.
-