Bases: object
Single triangle representation.
A triangle should not be created manually.
Methods
__init__(indices, vertices, normal_indices, ...) | A triangle should not be created manually. |
A (3, 3) float array for points in the triangle
A tuple with (3, 2) float arrays with the texture coordinates for the points in the triangle
If coming from an unbound collada.triangleset.TriangleSet, contains a string with the material symbol. If coming from a bound collada.triangleset.BoundTriangleSet, contains the actual collada.material.Effect the triangle is bound to.
A (3,) int array with vertex indexes of the 3 vertices in the vertex array
A (3,) int array with normal indexes of the 3 vertices in the normal array
A (3,2) int array with texture coordinate indexes of the 3 vertices in the texcoord array.
A (3, 3) float array with the normals for points in the triangle. If the triangle didn’t have normals, they will be computed.