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collada.triangleset.TriangleSet

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collada.triangleset.Triangle

class collada.triangleset.Triangle(indices, vertices, normal_indices, normals, texcoord_indices, texcoords, material)

Bases: object

Single triangle representation.

__init__(indices, vertices, normal_indices, normals, texcoord_indices, texcoords, material)

A triangle should not be created manually.

Methods

__init__(indices, vertices, normal_indices, ...) A triangle should not be created manually.
vertices = None

A (3, 3) float array for points in the triangle

texcoords = None

A tuple with (3, 2) float arrays with the texture coordinates for the points in the triangle

material = None

If coming from an unbound collada.triangleset.TriangleSet, contains a string with the material symbol. If coming from a bound collada.triangleset.BoundTriangleSet, contains the actual collada.material.Effect the triangle is bound to.

indices = None

A (3,) int array with vertex indexes of the 3 vertices in the vertex array

normal_indices = None

A (3,) int array with normal indexes of the 3 vertices in the normal array

texcoord_indices = None

A (3,2) int array with texture coordinate indexes of the 3 vertices in the texcoord array.

normals = None

A (3, 3) float array with the normals for points in the triangle. If the triangle didn’t have normals, they will be computed.