BoundΒΆ
A geometry bound to a transform matrix and material mapping. |
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A |
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A triangle set bound to a transform matrix and materials mapping. |
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A line set bound to a transform matrix and materials mapping. |
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A polylist bound to a transform matrix and materials mapping. |
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Polygons bound to a transform matrix and materials mapping. |
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Base class for bound cameras |
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Perspective camera bound to a scene with a transform. |
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Orthographic camera bound to a scene with a transform. |
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Base class for a controller bound to a transform matrix and materials mapping. |
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A morph bound to a transform matrix and materials mapping. |
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A skin bound to a transform matrix and materials mapping. |
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A bound skin bound to a primitive. |
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Base class for bound lights |
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Ambient light bound to a scene with transformation. |
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Directional light bound to a scene with transformation. |
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Point light bound to a scene with transformation. |
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Spot light bound to a scene with transformation. |
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A |